﻿Shader "Custom/Blending" {
	Properties  
    {  
        _MainTex("Base (RGB)", 2D) = "white" {}  
    }  
    SubShader  
    {  
        Tags{ "Queue" = "Transparent" }  
        Blend  OneMinusSrcAlpha One    
  
        Pass  
        {  
            SetTexture[_MainTex] {}  
        }  
    }  
    FallBack "Diffuse"  
}
